![]() ![]() Since Mouse2Kv is not dynamic, this causes problems with Mouse positioning when switching back to basic 320x200 resolution when using AutoMap function and when switching back from 320x200 to VESA 0x100 or 0x101 modes. Pending DosFreak's CoreDuo investigation here are the trade-offs as I see them:ġ.) Can do up to Video up to 800圆00 very fast 1024x768 slightly slower.Ģ.) The use of audio 'music card' selection of General MIDI allows the Direct Music MIDI sub-system of WinXP to use another thread external to the NTVDM's threads to handle this task.ģ.) VDM Sound v2.1.0 handles the task of emulating a SB16 quite well in-game - only fails to give good sound during Intro Video cutscene digital output.Ĥ.) Can use Yamaha MIDI softsynth S-YXG50 (v4.23.14 WDM) instead of Microsoft/Roland General MIDI softsynth.ġ.) Must use patched VGA.SYS for NVIDIA video adapters to get beyond VESA mode 0x101 (640x480x256color) and find way to prevent the WinXP file-protection system from restoring original VGA.SYS file.Ģ.) Limited to General MIDI as 'music' soundcard selction and the native WinXP SoundBlaster 2.0 or VDM Sound SB16 'digital' soundcard emulations.ģ.) Must use MOUSE2KV.EXE to execute CDSHOCK.EXE with parameters properly set for desired playing resolution. ![]()
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